• LostWanderer@lemmynsfw.com
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    1 day ago

    Larian Games is one of the few that actually care about their games enough to assemble a team for making coherent stories!

    EA or Ubisoft could never, even though their bottom lines would be improved by making games with compelling stories.

    • HeyJoe@lemmy.world
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      12 hours ago

      But at the very least we can see that the same developers who worked at Ubisoft are better than they are allowed to be. Clair Obscur Expedition 33 deserves the same love that this got and features mostly Ubisoft employees (only 30 people in total) and shows the company truly hinders how good a game can be.

      • LostWanderer@lemmynsfw.com
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        9 hours ago

        That’s why I fault Ubisoft itself…The developer team is only as good as Ubisoft allows their devs to be. Clair Obscur: Expedition 33 is a breakout hit, as that is an example of a dev team that is free from the oppressive weight of a corporation. I’m going to be buying Clair Obscur because I want to send a message that more games from their team would be appreciated!

        • HeyJoe@lemmy.world
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          8 hours ago

          You are in for a treat if you enjoy RPGs with modern takes on an old system. I have been playing games for over 30 years and lately haven’t had the funds to buy much of anything in the past year, but I made an exception for this and it thankfully was a good as I was hoping it would be. Holding my interest is getting harder as well, but thankfully, due to this game and a few others, I am starting to realize it’s most likely because I crave something different and unique sometimes.

          • LostWanderer@lemmynsfw.com
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            8 hours ago

            I can’t wait…Though I got a backlog of games that currently are in progress, so I won’t be playing Clair Obscur immediately. Modern games are simply hit or miss, if it’s made by a big studio…Often it’s a blueprint of what’s trended a few years ago because games are so much bigger, it takes a while to make them.

            I feel Indie devs have the most freedom to do something unique, interesting, and fresh without super long development times. I’ve been choosing to play cozy or indie games as of late because a lot of the mainstream games haven’t caught my attention too. Hell, right now I’m playing Oblivion Remastered, and it’s got me in a stranglehold of nostalgia. It’s basically the same game but with a prettier aesthetic (there are some graphical issues that need resolving due to the quirks of Unreal 5). Nothing that Bethesda would be able to produce today that’s a right mix of banal, goofy, lore heavy, and fun.

            • HeyJoe@lemmy.world
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              7 hours ago

              I also can’t wait to play Oblivion remastered as well. I just couldn’t see picking up yet another remake/remaster over something original first. I figured the small team could benefit way more from as many sales as they could, plus I just wanted something new, haha. Can’t wait though, I haven’t played it since like 2007.

              • LostWanderer@lemmynsfw.com
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                6 hours ago

                As I said: Nostalgia has me in a stranglehold, that’s the only reason why Oblivion Remastered was first on my list. I had a craving for Oblivion again; Clair Obscur being priced reasonably means I can buy it this payday! Though, I will finish Jedi: Survivor before starting a full playthrough of Clair Obscur.

    • pycorax@lemmy.world
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      22 hours ago

      Ubisoft always had such a team for AC at least. AC Origins had a pretty good story and AC Odyssey was alright. Haven’t finished or played the newer ones yet so I can’t judge those yet but if there’s one thing Ubisoft does right, it’s that.

      • LostWanderer@lemmynsfw.com
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        19 hours ago

        AC Origins was a return to form for them, since the Brotherhood days (great story, glitchy climbing and parkour). They trusted that their main historical protagonist would thrive, so the story they told was solid. AC Odyssey had issues because they didn’t trust in Cassandra being the historical MC; Alexios felt like an added on character because they thought a female lead wouldn’t sell well. The more recent games were mid because the narratives felt kinda messy; I watched a play through of Valhalla in parts it wasn’t great, Mirage had a lukewarm response, and AC Shadows had some writing issues (two MCs go from having beef to suddenly trusting one another two hours in). Ubisoft’s Assassin’s Creed team has fallen asleep at the wheel, the storytelling isn’t quite up to snuff with the latest games.

        I feel the modern world story should’ve been resolved, as it interferes with quasi historically accurate storyline (one can only approximate in these situations, we will never have the full truth as it’s lost to time). The modern world story has dragged on for far too long and needs to be put to rest; we need a game set purely in the modern era, to resolve what is happening. I’d love to see AC games that spin into exploring approximated history, without the burden of a world ending in slow-motion…

        If only Ubisoft actually cared.

        • KokoSabreScruffy@lemmy.world
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          11 hours ago

          Valhalla is such a weird beast in the narrative. I just completed the base main story and then end was kinda… awkward.

          At the end of it I still havent uncovered the leader of the order, hell I think less than half of the members are part of the main story. I like that each region was its own thing and the pacing was fine though in writing nothing was really groundbreaking. Replacing side quests with the smaller mysteries was also a good decision but OH MY LORD, can we be done with the modern world or maybe get a team to release a walking sim that resolves it and just go make “historically” - based games with checklist open world.

          • LostWanderer@lemmynsfw.com
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            9 hours ago

            Yeah, when I was watching Valhalla I noticed the strangeness of the narrative…They did try something different, making each region a self-contained story. The pacing wasn’t terrible either, it’s just that they didn’t try hard enough to make certain areas of the game better. That’s what hurt Valhalla in my opinion, the wealth of very average writing; the fact they had smaller mysteries could’ve been awesome had it been better executed. Ironically, that’s similar to how Odyssey handles the cult; you don’t figure out the leader until the post game, after killing cultists who weren’t part of the main story. I feel Valhalla’s story structure was inspired by Odyssey, most regions have their own self-contained story that connects to the overarching story. Except Valhalla goes for smaller mysteries in place of the overwhelming amount of Side Quest that Odyssey has (still not finished with half of them, thankfully they can be done post game).

            I feel the modern world story should be handled with a bit of care, to make that a particularly memorable experience. Going out with a bang is better than ending on a whimper. Walking sims aren’t bad in their own right, but Ubisoft wouldn’t let a writing and dev team handle it with the care it needs (not until they figure out why Larian Studios is so beloved).