Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

  • lockhart@lemmy.ml
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    21 hours ago

    At release you couldn’t even reverse one-way roads in C:S1. Comparing it to C:S2’s road tools is hydrogen bomb vs coughing baby.