Big question: Why have alienated young men, especially in America, found their home in the populist political right? Part of the answer is that the populist right takes video games seriously.

Mind the gap: Games have typically been treated as a bit of a joke by wider society. Long-held stereotypes about games being worthless, provoking violence or turning players into addicts has created a gap between the experience of the millions who play games and the perception of the medium in wider society.

The art of persuasion: For most of us who love games, our way of dealing with this problem has been to try to change minds. We’ve talked about games as an economic powerhouse. We’ve argued that games have cultural power. And we’ve sought to support research that’s provided a level-headed perspective on whether games make people aggressive (they don’t) or if they negatively affect mental health (again, a pretty firm nope).

Tunnelling down: But others reacted differently. A small number of ‘always online’ ‘transgressive’ young men, especially in America, have seen the rejection of games in liberal democratic culture as part of a wider betrayal of their personal and political identity.

Worrying development: And according to James Ball, Political Editor at The New European and author of The Other Pandemic: How QAnon Contaminated the World, those disaffected people have successfully been courted by the populist right and authoritarian governments - fuelling their causes with activism and energy that is helping dismantle the liberal order.