I’ve been playing some games through ScummVM, and there’s a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.
The posted image is from the EGA version
Here is the CGA:
And Here is Hercules(Amber):
Right, I meant that when doing the conversions the quick and dirty way was to default to the gross palate instead of picking bespoke colors and palettes for everything.
That’s a very cool page that you linked, I’ll have to read through it in detail.