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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I’m loving bluefin and I really want to go all in on the immutable stuff, but I’m having a hard time being productive on it. The devcontainers experience has been miserable (probably because I refuse to use VSCode and every other editor having poor or no support for it); I also had SElinux fuck me up when trying to build some complex dockerfile from a project at work (something that was supposed to just work took me two whole days of debugging - and I even managed to break bluefin’s boot process when I tried to mess with the SElinux configuration. This one was mostly due to my own inexperience with SElinux, combined with there being a lot less content on the internet about fixing stuff on immutable distros compared to traditional ones).




  • If every game had patented everything that they came up with, we probably wouldn’t have reached 1000 total games by now.

    Some early game would probably patent “revealing more of the world as you move horizontally/verrically” and we would probably be confined to a single screen for every other game for decade.

    Then some other game would patent “using an input source to move a gun’s aim/targetting on the screen” and we would never have had any fps. A “first person view” would probably be patented soon too. Leveling up? What a cool concept that I wish more than one game ever used.

    At best, companies would all be paying licenses to each other for all of those mechanics - just like it works on hardware today where Samsung (for example) for a long time made a ton of money out of their main competitor’s sales. And games would probably be so expensive that a lot of them could even have their own dedicated hardware made specifically for them, without affecting the final price that much.

    Modern day Nintendo would surely enjoy that. They could make gimmicky hardware for specific games and simply call it a toy. Games like Guitar Hero would probably only be playable on toy guitars (as some other game would’ve already patented translating basic inputs into something rhythm related).

    In a way I could see some pretty cool games being invented for a while in this parallel reality, with the patent restrictions forcing people to think of new stuff like the hardware restrictions used to do last century - but we would never had Stardew Valley, Minecraft, Rimworld, Factorio, Dwarf Fortress and 99% of the most beloved games out there.