• 0 Posts
  • 68 Comments
Joined 2 years ago
cake
Cake day: June 10th, 2023

help-circle
  • First of all getting married is extremely cheap, just a small fee in most countries.

    A marriage is a legal document that brings many legal consequences, from tax to residency and even hospital and death care there are many reasons why that document might be important for you. If you’re going to spend the rest of your life with someone else, it makes a lot of sense to do it, it makes lots of stuff much easier.




  • Will my ability to play games be significantly affected compared to Windows?

    Depends on what you play. As a general rule I would say that unless you like competitive multiplayer games you’re probably going to be fine. That being said the vast majority of games don’t support Linux natively so you need to use workarounds. Steam has a workaround built-in, so if most of your gaming is through Steam it should be an almost seamless transition (all you need to do is enable a checkbook in the settings). But like I said, it depends on what you play, I recommend you check out https://www.protondb.com/ and look for the games you play to see how they run on Linux.

    Can I mod games as freely and as easily as I do on Windows?

    Same answer as before, if the game runs okay then modding it would also work okay, but if not it might worsen an already bad situation. Also be very careful here, because when you run Windows games on Steam they’re sort of sandboxed, i.e. they’re running isolated from other stuff, so installing mods is not as straightforward as it would be on windows where binaries are installed globally. It’s not a big deal, but just the other day someone was complaining that they installed a launcher needed for a game and the game wasn’t finding it and this was the reason.

    If a program has no Linux version, is it unusable, or are there workarounds?

    As a general rune there’s a workaround, it’s called WINE (which is an acronym for WINE Is Not an Emulator) which is an “emulator” for Windows (except it’s not really an Emulator as the name implies). Then there are some apps built on top of that like Proton (which is what Steam has embebed) that include other libraries and fixes to help. It’s not perfect, but unless the program is actively trying to detect it or uses very obscure features on Windows it should work.

    Can Linux run programs that rely on frameworks like .NET or other Windows-specific libraries?

    Yes, you can use WINE like mentioned above to run Windows binaries that use .NET, but also .NET core is available for Linux.

    How do OS updates work in Linux? Is there a “Linux Update” program like what Windows has?

    Oh boy, this is the big one, this is the Major difference for m Windows to Linux. Linux has a thing called a package manager, ideally everything you install gets installed via that package manager. This means that everything gets updated together. And here’s the thing, we’re not talking OS only stuff, new version of the kernel (Linux)? New version of the drivers? New version of Firefox? New version of Spotify? All gets updated together when you update your system. This is crucial to the way Linux works, since it allows Linux to have only one copy of each library. For example, if you have 5 different programs that use the same library, in Windows you’ll have 5 copies of that same library, because each program needs their own in the specific version, but in Linux since they will all update together it’s easier to have just one library that gets updated together with the programs. This makes maintaining Linux a piece of pie in comparison, just one command or one click of a button and you’re all up to date with everything you have installed.

    How does digital security work on Linux? Is it more vulnerable due to being open source? Is there integrated antivirus software, or will I have to source that myself?

    As a general rule open source programs are more secure than their counterparts. Closed source programs always remind me of Burns going through several security measures, that sort of thing is imposible in open source because if everyone can see all of the security measures, so someone would notice the gaping hole in the back, whereas in closed source only attackers might have found it. Like cyber security experts say: Security by obscurity is not security. As for Antivirus you don’t need to worry, Linux is inherently more secure than Windows, and also has a small enough user base (most of whom are security experts) so the number of virus written for Linux is extremely small. Also because you should install stuff through a package manager it’s very difficult to get someone to download a bad binary since there’s lots of security in the package manager to prevent this sort of thing. In short almost every antivirus program for Linux checks your computer for Windows viruses to avoid being used to store or transmit viruses to Windows computers, so it’s completely pointless in your home machine (it’s used for example in email servers).

    Are GPU drivers reliable on Linux?

    Yes… But actually no. It depends, if you have a relatively modern AMD GPU (as in last 10 years) the answer is a resounding YES, AMD currently has wonderful Linux support and their cards work excellently with drivers being fully open source and integrated into the Linux Kernel. For Nvidia the story is unfortunately not as nice. Essentially there are 2 drivers available, nouveau (open source driver written by the community and purposefully hampered by Nvidia) and nvidia (closed source driver written by Nvidia that has gaping incompatibilities with Linux). Since you game your only option is nvidia, while nouveau is great for several reasons it can’t match the performance of the nvidia driver. For 99% of stuff the nvidia driver should work fine, but I haven’t had good luck with getting Wayland to run on it, which means you’re probably stuck in X11 (I know this doesn’t mean much to you, but in short it means that you’re somewhat limited in your choice for graphical interface and have to use stuff that people are trying to deprecate but can’t because of Nvidia)

    Can Linux (in the case of a misconfiguration or serious failure) potentially damage hardware?

    Technically yes, so can Windows by that matter. But realistically no, unless you’re writing your own kernel drivers you won’t be in any position to cause hardware damage.

    And also, what distro might be best for me?

    I would probably go with Mint, it’s beginner friendly and I’ve been recommending it for decades. One thing to bear in mind is that in your knowledge level the distro you choose won’t make that big of a difference, try to pick something beginner friendly and you should be fine, no need to overthink this.

    PS: some extra notes that you didn’t asked but I think are good to know:

    • Any Linux can look like any other, it’s just a matter of installing the right packages
    • You should keep your / and /home in separate partitions, this makes it possible for you to reinstall (or even change distros entirely) without losing your files and configuration. This is due to how Linux manages partitions, which in short is not like on Windows where you have a C and D drives but instead any folder can be a different partition or disk.
    • You can dual boot, i.e. have 2 OS and choose which one to use every time you turn on your computer.
    • You should probably install Linux on a virtual machine first to check it out safely. And do a backup before installing it on your computer just in case you make a mistake.



  • I tried Tandoor and Mealie. Currently I use Mealie because Tandoor crapped it’s pants on me and I lost everything I had there, Mealie is simpler and allows export/import to JSON or similar so I can keep a backup that can be converted into any other format I want to.

    That being said I don’t use the list feature, and we use Bring at home, so KitchenOwl mentioned here also seems like a good idea for lists and I might check it out.


  • 15 or so years ago people were saying the same thing about decentralized social media. Yet here we are.

    No we weren’t, Email has been a thing for much longer than that. Everyone always knew decentralized social platforms were possible.

    In any case you’re only scratching the surface of my points which is why you think they’re shallow, you haven’t answered a single one of them in any satisfactory way. Your answers get it 80% of the way there (which is the easy part that anyone knows how to do), but the last 20% is what makes this impossible in any practical sense of the word.

    The main problem that Steam/GoG/Itch/etc solve is not selling games, but providing a secure validated platform where games can be sold. And this is the hard problem to solve on decentralized platforms. To answer you question, why do I buy games? there are 2 main points:

    1. It’s convenient
    2. I want to support the devs

    Neither of those points work on a decentralized platform. It’s not convenient because of the payment hassle and trying to figure out if something is legit or not. When you buy stuff at Amazon even if it’s sold by someone else you’re safe that if you get scammed you will get your money back, on a decentralized platform that’s not the case, you will need to be extremely aware of who’s the seller, which instance is it being sold on, etc, etc. This alone completely obliterates the convenience of pressing a button and getting a game, so in this any decentralized platform will be worse. And the second point also is related, I can’t know if I’m supporting the devs or some random person who’s re-uploaded the game. Sure, PGP signatures would be nice, and we can use that to add a checkmark next to someone, except you need a centralized PGP public signature registry, so you’re no longer fully decentralized, and if you add a solution to it (e.g. blockchain of public PGP signatures of known sellers) it’s still possible to simply create another seller with a similar enough name, or create the official name before the official entity does it so you look more official than the actual official site.

    In short people would not easily know if they’re buying from a pirate or from the devs, so that takes away convenience and support for the devs, the only two reasons I buy games. Valve/GoG/etc manage this very easily because they’re a centralized platform that control what gets on their store, so they can easily validate if the thing they’re selling is being sold by the actual dev, and even so there have been cases of indy games getting plagiarized and re uploaded by a different party. But in those cases, Valve took the loss, refunded the users and took the game off the store, in a decentralized platform that won’t be possible because the scammer is the only person with the power to do that, so again, less convenient, less secure.

    Which leads me to payment, you think that just integrating something like Paypal is enough? first of all the moment you do that you loss the decentralized battle, now everything is centralized on the payment method and they can arbitrate stuff, so you haven’t solved anything by being decentralized.

    Finally with all of this if you’re a company developing games why would you choose this platform? it provides nothing to you and there’s a 100% chance that anything you sell there will immediately be copied and resold by someone else. Which means that on corpo-mind if they wanted to get in there, they would strengthen their DRM policies to try to prevent this.

    It’s a nice dream, but there are too many things that make this very difficult if not impossible to happen. Proving ownership of external stuff in fully decentralized systems is simply impossible, which is why stuff like HTTPS relies on centralized nodes for validation and why NFTs while a great idea on paper are synonym with scams on most people’s mind. Even if someone was able to create such a platform, no one would use it, so it’s just pointless. Which is not to say that there aren’t strives we can make in that direction, e.g. trying to enforce a common protocol for APIs which would allow multiple stores to be accessed from a single app is a nice start, a blockchain for ownership of games that can be part of that API used by stores to allow to cross-buy is another interesting idea (although the store would probably still charge something to activate the product, but essentially we’re moving the fee from the publisher to the customer in exchange to allow him to only pay a fee to activate the same game on multiple systems). Etc, etc, etc, there are plenty of nice ideas on how the situation can be improved, but a fully decentralized store should not be the end goal.

    PS: The fact that you didn’t mentioned OpenBazaar in your reply is a relatively good indicator that you haven’t given this problem enough thought to understand the pitfalls you’re missing.









  • I agree, there are very few really good IDEs and the majority of them are closed source. The only open source one I can think of off the top of my head is Kdevelop, and last time I tried it it was not great.

    That being said, I think the reason for that is that most FOSS projects are stuff someone started and maintained because they wanted an alternative with XYZ, and for IDEs a good chunk of people who could build excellent IDEs don’t even use one, so they don’t even start to work on it. The reason is that vim/emacs are so great it’s very hard to beat them, I think a good configured vim/emacs can beat anything the best IDEs can do, and while configuring vim/emacs to get to that level is difficult, it’s stile much more easy than building an IDE from scratch. So you’re left with a gap where beginners don’t have any tools because experts don’t need them.


  • Godot is objectively better as an engine, you might still prefer Unity for the amount of content you can pay to get, but if you’re doing everything yourself Godot is miles ahead of Unity. I always give this example because it’s so dumb but perfectly illustrates my point:

    If you’re writing a Single player game, you don’t care which controller pressed a button, otherwise if for some reason there are multiple controllers connected only one of them will provide input to the game. In Unity the way to deal with this is to make multiple mappings, e.g. Controller 1 button A means jump, Controller 2 button A means jump, etc, etc. Unreal has the same thing, Godot used to be the same, but a quick look at the code base and a couple of lines of code later and boom, Godot now has an Any Controller button A means jump mapping.

    This sort of thing makes Godot objectively better than Unity. There are other things too, but this one takes the cake for me.