The goat goat
The goat goat
Don’t forget to tip the self checkout.
Oh I bet you “disposed” of it alright 😏
As far as I know you also can’t just buy the Larian engine. It’s proprietary.
They’ve gotten a lot of heat for that over the years. I can’t believe it’s even legal honestly.
It warms my heart to see all the Adobe hate and people switching to other things more and more. And I say that as a professional designer who has to pay my adobe tax every year to stay employed. Every person I see switch increases the chance I’ll get to kick them to the curb someday myself.
It’s their level of aggression towards fan projects that sets them apart I think.
Very sad to hear. Cyan is a massive influence on me and I’m always rooting for them. They definitely haven’t had a smooth or easy road over the years though.
I play so many video games I thought that sign was a choice dialog overlaid on the photo for a second. It’s so weirdly flat in the perspective. 😅
Good correction, thanks! I didn’t know about that. I suppose the key there are google play points. Do you know if you could do it separately from that?
Not in google play or iOS I don’t think. Someone else may know more, though.
Can you give me an example of one you’ve seen?
The original poster was saying paid currency shouldn’t exist, so I think in that scenario, you could only have vouchers for a whole in-game item. So for example if an item costed $5, then yes you could give away codes to redeem that item.
There’s also an operational overhead to doing it that way compared to in-game currency though, because setting up products in google play/iOS can be kind of a pain compared to adding them to your own systems. Generally the dev wants as much to be under their control as possible because they have more flexibility that way compared to making products in the app stores.
Also worth noting that iOS will block your app if you provide ways to get products (meaning things that cost real money) through ways other than the app store. So that means the dev wouldn’t be able to ever give you something in the game itself if that thing can also be bought. They could only give coupon codes (these are manually generated) for products to use in the app store interface.
I’d be interested to hear an example of one you’ve seen because it might be a way to approach it that I’m not thinking about.
There are many many examples of predatory uses of in game currencies, but here are some big reasons devs use them besides being scummy.
Transparency is good, but let’s not throw the baby out with the bathwater.
I didn’t know there were other care-creatures besides bears
OK good to hear!
I actually really have enjoyed the game itself but you aren’t fucking kidding about the rest of it. It’s truly insane how much friction there is between deciding to play and getting into a lobby.
I known I’ll like the game (the franchise is one of my all time favorites), it just had a lot of technical problems on launch so that’s what I’ve been waiting to see improved. Sounds like it might still be kinda rough based on the first part of your comment.
How’s the game state these days? I’ve been waiting to play until it got fixed up.
Well, usually i take my underwear off first…
Wake up babe, new male just dropped!