

Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.
Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.
Oh, the fucks up are massive. They hired a new studio, but also, they pulled the funding then the project without warning. Then they poached the devs, forcing the studio to close and sending them to a newly funded studio. But then, they forced the devs to scrap years of work from scratch, and start over the project with the old codebase and only a year as a deadline. Finally, when it became obvious it wasn’t a massive success, they cut their funding too without warning, and sold the IP without telling the studio about it.
KSP was mishandled so wildly that it should be a case study of how profit oriented management kills creativity and destroys IPs. They killed two studios and a massive IP with their shenanigans. This is why you never let the MBAs run anything.
This has to be qualified more strongly. Most of the medical benefits of circumcision are apparent only after puberty. There is no medical reason to circumsize a baby.
On the contrary. It relies on the premise of segregating binaries, config and data. But since it is only running one app, then it is a bare minimum version of it. Most containers systems include elements that also deduplicate common required binaries. So, the containers are usually very small and efficient. While a traditional system’s libraries could balloon to dozens of gigabytes, pieces of which are only used at a time by different software. Containers can be made headless and barebones very easily. Cutting the fat, and leaving only the most essential libraries. Fitting in very tiny and underpowered hardware applications without losing functionality or performance.
Don’t be afraid of it, it’s like Lego but for software.
Yet we live in a world where millions of humans assert their will over undecidables every day. Because we can make irrational decisions, logic be damned. Explain that one.
It has nothing to do with whether humans are Turing complete or not. No Turing machine is capable of solving an undecidable. But humans can solve undecidables. Machines cannot solve the problem the way a human would. So, no, humans are not machines.
This by definition limits the autonomy a machine can achieve. A human can predict when a task will cause a logic halt and prepare or adapt accordingly, a machine can’t. Unless intentionally limited by a programmer to stop being Turing complete and account for the undecidables before hand (thus with the help of the human). This is why machines suck at unpredictable or ambiguous task that humans fulfill effortlessly on the daily.
This is why a machine that adapts to the real world is so hard to make. This is why autonomous cars can only drive in pristine weather, on detailed premapped roads with really high maintenance, with a vast array of sensors. This is why robot factories are extremely controlled and regulated environments. This is why you have to rescue your roomba regularly. Operating on the biggest undecidable there is (e.g. future parameters of operations) is the biggest yet unsolved technological problem (next to sensor integration on world parametrization and modeling). Machine learning is a step towards it, in a several thousand miles long road yet to be traversed.
The halting problem. Machines cannot, by logic, double check themselves.
They would’ve already laid off 90% of the entire Dev team and closed the studio.
Most tweaks on protondb are either copy pasting a few settings to a Steam dialog box, or picking a particular option in the compatibility list on the GUI. Mostly old games take a bit more effort, yet it won’t be any harder than what you used to do to make mods run on Windows. Really, the only reason anything Linux could be intimidating is because it is unfamiliar. As soon as you start seeing the parallels with tinkering and tweaking on windows, you’ll realize that it is actually easier, more intuitive, and more stable than on Windows.
You want to game and you want it to be easy. Just install Bazzite, ignore people suggesting Mint. Mint is the best traditional distro ever made, but it has major flaws and it gets difficult if you try to game in it. Containerized immutable OS are way better for novices and the average user. People want to use their computer, not manage a computer they never use. A lot of us Linux fanatics we tend to forget that fact.
You have plenty of technical knowledge to get it installed. And that’s about it for what is required.
Don’t dual boot Windows, it gets too hands on and too technical fast. Instead, have Windows on a entirely separate second drive. Boot to the desired drive accordingly. Linux plays nice and can work with windows perfectly, but windows actively hates linux and will fuck up any drive it shares with it. So it is best windows is absolutely oblivious as to the existence of Linux in the machine. For that you’ll need to disable secureboot and probably disk encryption as well. As I said, it’s a technical challenge. Not worth it in my personal opinion.
Be mindful about the games you play, often if it doesn’t run on Linux is not because of any technical limitation on Linux side. It’s because of the political will to hurt Linux. This is why virtually all indie games run fine on Linux, it’s AAA slop that is designed to stop working if it detects it’s running on Linux.
Classic, straight out of the fascists playbook. Everyone who supports the fash is grassroots movement, everyone who opposes fascism is a paid shill from the scapegoat du jour.
You can sprint now, so, there’s that.
There’s several of these things all over the world, they are as old as road themselves.
We call those intrusive thoughts. The answers are literally meaningless. There’s no punishment or failure state on stardew valley, it cannot hurt you. Full optimization is not something that exist in or has any impact on the game at all.
If you walk over the border, or use another form of transport (plane, bus or taxi), then return in a car. Yes, you’re importing at that point.
A friend learned English from an Italian teacher, she had an Italian accent when speaking English. She doesn’t speak a single word of Italian or ever studied Italian. Pronunciation has nothing magical to it, and accents are very flexible. I can speak in almost any accent I want (thanks to linguistic training), but I tend to naturally and unconsciously gravitate towards the accent of the person I’m talking with. It makes others uncomfortable sometimes (those who have learned many languages and thus notice it), but most people don’t notice and think they actually like me because I talk like them. On my own, the most natural would be Austin, Texas English pronunciation. But it’s because of my heavy consumption of YouTube and Twitch content from that area during my teenage years, I’ve never been in the US. In Spanish I have like three or four different accents depending on the topic and context, code-switching is very common.
It’s the kind of thing that goes unnoticed when you don’t learn any new language or only speak a single second language. If you never interact with anyone who speak differently than you, then you don’t notice that the way you speak is not universal and you probably have a “heavy accent” in front of others who speak your same language.
This is probably gonna blow your mind. But most shoes are worn on feet. Crazy, uh?
First, rude, you don’t fucking know me.
Second, just watch this video.
I say this with all the kindness in my heart. If stardew valley estresses you out, then the problem is not the videogame. Your perfectionism and minmaxing POV might be what’s causing the anxiety and you would feel anxious and estressed in most other activities as well.
Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.