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Joined 2 years ago
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Cake day: June 25th, 2023

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  • I’m pretty sure it is a wrapper in the way it looks up game-specific information to apply specific tweaks to how the game is ran and how the prefix is set up… But it is also true that it does also include a modified version of wine, so the terminology is difficult to pin down.

    That said, I don’t mean it in a disingenuous way, at least I don’t think it is such. I do believe valve is often attributed excessive credit for proton’s creation, but I don’t think they did anything wrong, much less “just nab it”. Open-source is open-source, and I’d imagine people who put work towards making wine viable are happy that Valve brought it to the mainstream.


  • also literally wrote proton

    It’s getting weird how often I find myself saying this… But Valve mostly took already existing software and built a wrapper around it, integrated into their platform. I love what they did, but the credit for literally writing it goes to all the people who spent years building wine and related software.




  • Ah, seems you’re partially correct - steam has a command for downloading a specific depot version. You need to know the specific ID to download, and notably games can use multiple depots to form the game files, but I thought you needed to use something like SteamCMD or DepotDownloader for that.

    I’m still upholding the fact that it’s not a “proper” feature, while I appreciate having those kind of utilities put in the user’s control, this isn’t something most people could figure out themselves.


  • It’s not like they have to create the compatibility layers from scratch; Valve did it for them.

    I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.