Oh no, you!

  • 5 Posts
  • 87 Comments
Joined 6 months ago
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Cake day: November 3rd, 2024

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  • Yes. China’s great firewall mostly handles content filtering and deals with low hanging fruit. Getting around it is fairly simple, and the censorship is mostly focused on stuff that would otherwise be easily accessible by the broader population.

    VPN is your obvious choice here. CCP blocks most public VPN providers, so you’d have to roll your own.

    You can set up a VPN concentrator somewhere in the world, and you would be able to reach it. As far as I’ve noticed, they don’t block VPN as a whole, and default port should work fine - the reason for this is probably that VPN has many commercial uses that they don’t want to harm.

    Source: I run a (work-related) VPN accessible from inside china.










  • It’s still very early in development, so there isn’t much info beyond the occasional show-and-tell. No need to waste time setting up a website when it only contains info that is likely to change.

    From the looks of it, they don’t focus on PR yet because they want to have something to allow players to test before they actually start looking at contributions. “The proof is in the eating, not in the pudding”.

    In the most recent townhall they did there was a question whether the townhall would become a recurring thing to which they basically said “when we have something to show, we’ll show it.”

    Some nuggets can be seen from time to time on the discord, but the fact of the matter is that setting up the core foundation onto which game mechanics can be later doesn’t result much PR worthy content.

    I recommend checking out the townhall I linked in one of the posts, as it gives a pretty good view of what they’re currently working on, the status of the engine (not really a game yet), as well as some insight into how they’re working as a dev team.